dlang_raylib ~master (2021-11-30T20:24:21Z)
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Mesh.colors
raylib
Mesh
Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
struct
Mesh
ubyte
*
colors
;
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raylib
Mesh
variables
animNormals
animVertices
boneIds
boneWeights
colors
indices
normals
tangents
texcoords
texcoords2
triangleCount
vaoId
vboId
vertexCount
vertices
Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)